Ira Glass – Ambition & Skill

“Nobody tells this to people who are beginners, I wish someone told me. All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good. It’s trying to be good, it has potential, but it’s not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you. A lot of people never get past this phase, they quit. Most people I know who do interesting, creative work went through years of this. We know our work doesn’t have this special thing that we want it to have. We all go through this. And if you are just starting out or you are still in this phase, you gotta know its normal and the most important thing you can do is do a lot of work. Put yourself on a deadline so that every week you will finish one story. It is only by going through a volume of work that you will close that gap, and your work will be as good as your ambitions. And I took longer to figure out how to do this than anyone I’ve ever met. It’s gonna take awhile. It’s normal to take awhile. You’ve just gotta fight your way through.”


Michael Okuda

Michael Okuda is a graphic designer who was responsible for many of the interfaces seen in Star Trek. His work falls in a perfect sweet spot for me, right at the intersection of my childhood obsession with Star Trek and my current fix—graphic design.

via: @benbarry


Anna Garforth

The stunning typography of Anna Garforth. Go ahead, explore the rest of her work you'll be glad you did.

via: Quipsologies


A Japanese Gravity Marimba Playing Bach

This probably one of the most elegant ads I've ever seen.

via: Dana Tanamachi


How to Steal Like an Artist (and 9 Other Things Nobody Told Me)

An excellent article by Austin artist and writer, Austin Kleon. Take some time and read it, you won't be disappointed.

via: SaraBerks


37signals on career ambitions

“At 37signals, however, we have a different position on ambition. We're not big fans of what I consider “vertical” ambition—that is, the usual career-path trajectory, in which a newbie moves up the ladder from associate to manager to vice president over a number of years of service. On the other hand, we revere “horizontal” ambition—in which employees who love what they do are encouraged to dig deeper, expand their knowledge, and become better at it. We always try to hire people who yearn to be master craftspeople, that is, designers who want to be great designers, not managers of designers; developers who want to master the art of programming, not management.”

via: Andy Rutledge and Inc. Magazine